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1. What is purpose of limited number of offices? - in Test Server Feedback [original thread]
Edited by: Slate Fistcrunch on 13/06/2008 19:29:09 Why is there a cap on the number of offices at one station? 1000 freighters can dock in there but they can only have 20 offices? I'm not ranting, just curious. Any reason ever given? If it is...
- by Slate Fistcrunch - at 2008.06.13 19:28:00
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2. What is purpose of limited number of offices? - in Test Server Feedback [original thread]
Edited by: Slate Fistcrunch on 13/06/2008 19:29:09 Why is there a cap on the number of offices at one station? 1000 freighters can dock in there but they can only have 20 offices? I'm not ranting, just curious. Any reason ever given? If it is...
- by Slate Fistcrunch - at 2008.06.13 19:28:00
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3. Corporation to faction standings -- ignore tiny values - in Test Server Feedback [original thread]
Currently if a member in your corporation has a very small non-zero value standing towards a faction, it is included in the averaging process. These additional insignificant entries can bring down the corp standing below the needed 0.5 for faction...
- by Slate Fistcrunch - at 2008.06.02 03:43:00
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4. Militia - A New Easy Form of Concord-Free Team Killing Piracy? - in Test Server Feedback [original thread]
Originally by: Tsanse Kinske Are we disagreeing over something, Slate? I can't tell. Not really disagreeing. Both making observations / predictions. You suggested faction hit for attacking fellow militiamen. I think this already happe...
- by Slate Fistcrunch - at 2008.05.30 02:57:00
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5. Militia - A New Easy Form of Concord-Free Team Killing Piracy? - in Test Server Feedback [original thread]
Originally by: Tsanse Kinske They're NPC corps. Trust really shouldn't be entering into it. I think there should be some standings consequences for aggressing a fellow militia member (And don't forget, anything like that will also be expl...
- by Slate Fistcrunch - at 2008.05.29 21:12:00
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6. Militia - A New Easy Form of Concord-Free Team Killing Piracy? - in Test Server Feedback [original thread]
The point is that you can go -10, join a militia through your corp that has other high standing characters to offset your bad standing, go into the complex, sneak up on your fellow militiamen, and blaster eat their face. Concept is called "double...
- by Slate Fistcrunch - at 2008.05.29 17:39:00
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7. Factional Warfare - Whats it all for? - in Test Server Feedback [original thread]
Originally by: Nicoli Malthus Darn right!!! I'm not even going to consider FW unless there is some tangible gain to be had, and frankly, if i wanted rank or a gamer score, i'll just go play on my Xbox 360! Ehh. Sometimes I think peopl...
- by Slate Fistcrunch - at 2008.05.27 16:47:00
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8. Standings Requirement - in Test Server Feedback [original thread]
Originally by: Wesley Baird Virtually all of them will join Caldari, not because they want to, but because as a corp they will have no choice given their standings. o/ At this point it looks like it's going to be next to impossible for...
- by Slate Fistcrunch - at 2008.05.27 15:37:00
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9. Standings Requirement - in Test Server Feedback [original thread]
Originally by: Forge Lag Edited by: Forge Lag on 26/05/2008 19:22:44 I said it before and I say it again: there should be completely new factions for FW. Since it is already half set in traditional inter empire conflict, totally new f...
- by Slate Fistcrunch - at 2008.05.26 20:11:00
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10. Standings Requirement - in Test Server Feedback [original thread]
Xaeon has brought up two main problems. The first is that standing wise Caldari is more popular. This de facto causes some problems with sizes of militias. The second problem is that it is extremely difficult to move a corp over to a different f...
- by Slate Fistcrunch - at 2008.05.26 16:37:00
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11. Standings Requirement - in Test Server Feedback [original thread]
I and a friend are having this problem. We dropped back to a holding corp because we aren't playing much anymore and when we saw faction warfare was coming out we said, "Join the Gallente; kill the Caldari horde!" Unfortunately this isn't going to...
- by Slate Fistcrunch - at 2008.05.26 15:13:00
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12. Serious issue IMO: shooting at neutral in compounds gives a sec hit - in Test Server Feedback [original thread]
Maybe hire a few pirates to reinforce your task force to take care of such "unsightly" problems.
- by Slate Fistcrunch - at 2008.05.24 19:25:00
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13. FW war forums for each faction. - in Test Server Feedback [original thread]
Honestly I think this idea / feature would be best left up to the players. At least with a player hosted forum there can be some control and auditing of the members. It only takes a half-day old alt to enter a faction and gain every bit of informa...
- by Slate Fistcrunch - at 2008.05.24 19:22:00
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14. Social skills -> Standings -> Joining Militia - in Test Server Feedback [original thread]
Skills have ALWAYS not been taken into account. If you try to put up a tower you'll find this out. I'm not sure about the navy issue ship offers though. Social skills are mainly for agents and corporations.
- by Slate Fistcrunch - at 2008.05.22 14:51:00
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15. "align to", please make it second in the menu - in Test Server Feedback [original thread]
http://oldforums.eveonline.com/?a=topic&threadID=776021&page=1#11
- by Slate Fistcrunch - at 2008.05.22 14:50:00
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16. Could somebody explain the caldari militia's name to me? - in Test Server Feedback [original thread]
Going on Hirana's explanation and this lesser used definition (The government, office, or term of a protector.) the State Protectorate could be interpreted to mean the government body rather than the actual territory as you used the word.
- by Slate Fistcrunch - at 2008.05.22 14:45:00
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17. NPC ECM overpowered? - in Test Server Feedback [original thread]
Just so you know, NPC jamming doesn't use player jamming mechanics. They have a base percentage to jam and if successful you're jammed for 20 seconds. No ECCM or high sensor strength ship will save you from this. The eveinfo.com datadump says tha...
- by Slate Fistcrunch - at 2008.05.22 14:39:00
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18. arazu / lachesis upgrade - in Test Server Feedback [original thread]
Dronebays for the most part weren't changed. The argument for the bandwidth was that they could up the dronebay but in the end only a few ships (Amarr) got the benefit whereas everyone else just got the nerf. Don't expect a change to your preferre...
- by Slate Fistcrunch - at 2008.04.26 06:55:00
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19. most curious cap calamity - in Test Server Feedback [original thread]
Poast game logz?
- by Slate Fistcrunch - at 2008.04.24 15:28:00
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20. Nano Fix, only 1 of each speed mod allowed -Easy- - in Test Server Feedback [original thread]
Edited by: Slate Fistcrunch on 06/04/2008 15:19:20 At first I was hesitant about this idea but with deep thought it sounds like a solid and easy way to fix the problem. The problem as I see it is that module slots play a larger role in speed t...
- by Slate Fistcrunch - at 2008.04.06 15:16:00
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